Game Development

and Design
  • Student Collections

    Success

    Thousands of grads working in art and design.
  • Experienced Instructors

    Learn from instructors who work in the industry.
  • Endless Opportunity

    Use your skills anywhere in the world.
  • Program Credential

    Diploma

  • Program Duration

    72 Weeks

  • Program Location

    online

Program Overview

The Game Development and Design program focuses on providing graduates with a solid foundation in the technical and artistic skills needed to be successful in the game, animation, and CGI industries. Key components to this are developing an understanding of storytelling, asset creation, basic coding
languages, creative design, game play, game engines, basic game creation fundamentals, modelling, and animation techniques. Students will acquire a foundation in traditional artistic techniques, through colour theory, design fundamentals, and life drawing. Additionally, there will be fundamental
instruction in lighting, texturing, environment modelling, layout, and design. Students will be able to apply industry standard software tools and techniques to production processes. A key program outcome is the development of an industry standard portfolio.

 

The program prepares graduates for careers in a variety of CGI-based industries. Graduates of the program will find employment in computer animation studios, game development companies, postproduction, and special effects studios. They may also work for industrial design firms and software producers, or for companies that require the production of 3D graphics and animation.

JOB OPPORTUNITIES

  • Computer Animation Studios Computer Animation Studios generate digital imagery and media products for various forms of entertainment.
  • Game Development Companies Game Development Companies produce 3D digital imagery and media products for game design and development.
  • Post Production Studios Post Production Studios involve editing content for final production through colour grading, building and improving upon animation and visual effects for optimal visuals. 
  • Special Effects Studios Special Effects Studios or SFX / FX are visual illusions for various entertainment industries, including gaming, film, animation, and other applications.
  • Industrial Design Firms Industrial Design Firms or Product Design Agencies use 3D software and designers to produce mockups, instructions, or builds in product design.
  • Software Producers Software Producers create internal software for professional usage.

SKILLS GAINED

  • Work with major trends in visual arts in the game, animation and visual effects industries.
  • Apply critical thinking and creative expression techniques.
  • Analyze and critique a production.
  • Draw a character and its environment.
  • Produce a concept sketch.
  • Shape a model.
  • Stage a scene.
  • Design game environments and characters.
  • Develop a storyboard.
  • Produce computer-generated images.
  • Produce 3D models of props.
  • Prepare 3D models of characters.
  • Animate characters.
  • Create digital visual effects.
  • Present a professional portfolio.
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Courses Timeline

Your program begins with teaching you the fundamental skills necessary for your future as an artist. These traditional, digital and informational skills give you a strong foundation — all are focused on building your skills and knowledge to succeed in the media industry.

You expand your skills and understanding of the production pipeline by focusing on the foundations of storytelling, character development and planning.

Get hands-on digital techniques and training to understand the next steps in development and how to bring your visions into reality utilizing current software and methodologies.

Expand your previous skillset and learn to visualize and conceptualize digital concepts. Through a series of projects and assignments, learn to synthesize your creativity with industry standards and subject matter experts.

Delving into more advanced techniques and bringing ideas to life, you learn various critical workflows and focus on developmental aspects which showcase your accumulated skills.

In preparation for graduation, you will hone your skills and continue to advance as you focus on your portfolio pieces and projects. These pieces and projects will showcase and demonstrate all your acquired knowledge and skills, ensuring industry success.

  • Colour & Design

    This course will build students’ understanding of colour and design principles through exploration and application across media, visual, and applied practice. This course will introduce students to the fundamental principles of colour theory through design, such as layout, composition, balance, colour science and theory and teach them how to apply these principles. These concepts will be reinforced through specific practical exercises and activities that will...

  • Life Drawing I

    This is an introductory level course that prepares students to draw anatomically correct structures of the human body. Students will learn to draw the human figure in correct anatomic detail based on the observation of live models. This course will emphasize the anatomically correct proportions of the human body and the accurate portrayal of muscles and other landmarks by applying various techniques of shading and lighting, views, and perspective. Topical coverage...

  • Photoshop I

    In this course, students will gain an understanding of the application and importance of image editing and construction as a universal skill in across diverse design genres. This course introduces students to raster image-editing software, Adobe Photoshop. Through this 'hands-on' course, students will acquire skills with workflow fundamentals, as well as advanced features, and tips, and acquire the skills to prepare images for digital output and print. Emph...

  • Intro to 3D Software

    This course focuses on the basics of 3D computer software graphics, using Autodesk Maya. Students are introduced to the interface, the workflow of 3D modelling, texturing, animation, lighting, and rendering, as a precursor to delving into more advanced methodologies. Familiarization with these introductory elements, will lend to those beginning in 3D the ability to demonstrate a required level of skills.

  • Game Theory

    This course offers a rigorous exploration of theoretical foundations and hands-on applications. Grounded in contemporary research, the course is designed to equip students with a profound understanding of current trends, game design principles, and various processes and gamification principles and the expertise to strategically implement them across diverse contexts. The aim is to reconfigure methodologies in engagement, motivation, and user experiences. This cou...

  • 3D Production Basics

    This is an intensive introduction to the complexities of working in a 3D application. The first portion of the class will focus primarily on the tools in Maya with navigation and the interface as a key element. Students will learn through simple and intermediate projects how to work in 3D. Time will then be spent introducing modelling in both NURBS and polygons. Students will then cover simple unwrapping procedures while understanding the complexities of UVs. Basic...

  • Intro to Unity C#

    Students will delve into the game software Unity, and some basic coding with which the game engine utilizes, which is the programming language, C#. Basic language exercises will be employed, to provide students with the ability to create a simple game, with basic mechanics, and pave the way for more learning not only more coding languages, but multiple game engine methodologies, and aspects of creation.

  • Character Design

    This course explores the design and production of characters for the animation and video game industry. Students will learn the principles of good character design, from research to final detailing, while focusing on character development, style, and personality. Students will apply principles and techniques of design and anatomy to achieve expressive, well-developed, appealing characters. By the end of this course, students should be able to work with a variety of...

  • Storyboarding

    This course introduces students to the concept of storyboarding for modellers and animators. Students will learn how to create clear, concise storyboards. Students will explore the elements that contribute to the final production of industry standard storyboards, including everything from a 30-second commercial, a television show, computer games, and feature films. Topics will include concept and production boards, thumbnail sketches, the role of character design,...

  • Character Modelling I

    This course continues the study of character design principles and the conceptualization stage of 3D character production. It then contextualizes this process by continuing the production of a 3D character through to a complete textured, rigged, posed, and rendered character. Building upon previous character design courses the aim is to have students produce an appealing, stylized character with unrealistic yet believable anatomical exaggeration. It will also build...

  • Game Conceptualization

    This course will add depth to the understanding of gaming concepts and game play across a variety of platforms. Game Conceptualization will provide an opportunity to develop various concepts and approaches for gaming. As the game concepts evolve there will be required game design files documenting the concept and process of the proposed games. Descriptions, narratives, game logic, proposed game play, and visual assets will be developed resulting in a final delivera...

  • Environmental Modelling I

    This course continues the coverage of modelling techniques. A key focus of this course is the exploration of modelling techniques using a low polygon count and the effective use of this technique. Students will learn to identify situations where a low poly count is appropriate versus situations where a higher count is required. Students will learn to design and model both organic surfaces and hard surface objects. Students will learn to produce models using polygon...

  • Level Design I

    This course will introduce students to design, and environment modelling concepts and techniques used by the industry in the development of video game levels. Focus will be on the theory behind both the artistic (design) aspects of level design, and platform specific technical considerations. Students will then apply learned aspects and gain practical development experience using industry standard game engines by the design and development of levels.

  • Lighting and Texture I

    This course addresses the creation of multilayer textures for environments and high-resolution textures for character and environmental models. It also seeks to provide students with the various production contexts in which the techniques are applicable, from texturing characters faces for film and games, to developing environment textures for next-gen game environments. In addition, the course seeks to provide students with an in-depth look at various direct light...

  • Character Modelling II

    This course continues the study of modelling techniques with a focus on the design and modelling of a 3D character from an original idea, to a finished textured and rendered final 3D model. Students will need to develop and complete an original model to a standard suitable for film or television. Moreover, unlike previous character modelling projects thus far, which have had lower polygon counts and have been more suitable for interactive gaming, students will inst...

  • Level Design II

    This course builds upon fundamental design concepts from previous courses, explores game creation techniques, including content and workflows, and explains design and development skills using leading game engines. Topics covered include industry techniques for planning, production, methodologies, technical considerations, and project tools for enhancements and performance optimization. The course also focuses on team-oriented skills through a series of exercises...

  • Environmental Modelling II

    This advanced studio course explores the design and development of 3D environmental modelling and design. Students will work with a developed concept and follow the required specifications to develop professional environments and then translate their research into producing dynamic environments. Students will also learn to consider staging, atmosphere, and environmental mood to enhance the professional look of the environment. Topical coverage includes effective ad...

  • Lighting and Texture II

    This course builds upon the previously covered topics of lighting and textures. It will take the students beyond the basic light sources and shadows and explore lighting and texturing as an art. Students will learn advanced lighting and texturing skills and techniques and how to apply them to their final modelling and animation projects. Students will learn to select the appropriate light type for a particular situation, as well as the correct material 2D and 3D te...

  • Rigging

    This course explores the process of preparing the setup of a character model for advanced animation. The course will take the students through the steps of character modelling and animation, with a focus on the rigging of the characters. Students will learn how to prepare and set up character rigs, bind structures to geometry, and work with meshes and armature. Students will learn how to rig facial expressions and lip movement and how to rig and animate armature. T...

  • Development Software I

    An introductory overview to the process of using game development software, manipulating provided C++ programming tools, creating Blueprints, and understanding how to create a basic, functional level for players. Students will use in-engine programing developer tools, to become familiarized with software assets, cameras, lights, sound, how to properly set up a level for interactivity and establishing clarity on how to design user experiences, using cutting-edge dev...

  • Game Project Management

    In this course, students will use project management software tools and approaches to organize, in an iterative fashion, the process of developing their games. This will enable them to demonstrate the ability to show their steps in bringing a player experience to completion through setting targets, scheduling, outlining tasks, documentation, and presentation of skills while maintaining their evolving project vision.

  • Character Modelling III

    In this advanced character modelling class, students will develop high poly models working between both Maya and Zbrush with a special focus on digital sculpting and texturing. Students will learn the interface and tools in Zbrush while designing and modelling their own characters. By the end of this course, students will understand the industry approach to developing character models and begin to assess if this is the creative direction they would like to explore...

  • Game Animation I

    Students will develop advanced animation that will work in the real time game engines. Time will be spent analyzing real world example and working in Maya to develop believable animations. Students will then learn how to incorporate these animated characters in game engines to ensure that the animation works in the required environment. Time will be spent analyzing the movements and revising the content to ensure that the animation is appealing and work within a ga...

  • Portfolio I

    Portfolio I is a conceptualizing and planning course for the development of the final student demo reel and portfolio. Students will discuss, create a plan, and consider their individual options while developing designs and storyboards. The development of two pre-visual animatics will be completed along with a production proposal focusing on design, colour, and composition. Time will be spent considering the timing of the final presentation and the overall aestheti...

  • Compositing and Editing

    This course focuses on the video presentation aspects of the final demo reel. Students will work with compositing and editing tools to add the final touches to their presentations. The first six sessions of the course will focus on small projects that will help the student understand the complexities and tools of compositing and editing. The final 6 sessions will be the creation of the final edit with the assistance of the Portfolio and Compositing and Editing inst...

  • Effects Animation

    Students will explore the basics of digital effects animation and work with particles and effects tools with Maya. Students will work with digital tools to develop simple, dynamic animations while considering effects elements to add life and atmosphere to their reels. Students will cover the basic forces and elements such as fire and water and discuss lighting, mood, and atmosphere created by these effects. Timing, physics, and design will be key components to ensu...

  • Interface Design

    This course will examine UI (user interface) and UX (user experience) principles and how they are applied in the design of games. We will begin with an exploration of groundbreaking video games and gaming technologies and conclude with the evolving impact of tablet and mobile technologies on the user experience and interface applications. Experiences will include the development of a series of static innovative designs and solutions for UI and UX practices. Designs...

  • Portfolio II

    The emphasis of this course is to prepare students for graduation and final portfolio development. Time will be spent developing a final demo reel to showcase the strengths and talents of each student in a branded visually appealing presentation. Students will have the option to develop a demo reel that focuses on their interests and skills within the 3D industry. Time will be spent focusing on content that showcases primary skills such as animation or modelling. T...

Costs & Requirements

  • High school graduation or equivalent (From an English language teaching institution) OR
  • Mature student status (19 years of age upon starting classes and passing the college’s admissions test.)

For tuition prices and costs, fill out the request info form to speak with an admissions representative.

VCAD's Refund Policy abides by the Private Training Regulation of the Private Training Institutions Branch (PTIB) Private Training Act.
For more information, click here.

Check out and connect with some Alumni on LinkedIn.

  • Alumni 1 Noel Gabriel Ambrosio 2020
  • Alumni 2 Nikki Katouzian 2022
  • Alumni 4 Dryden Sereda 2022
  • Alumni 4 Madison Prangnell 2020
  • Alumni 5 Tuong Kim Thuy Nguyen 2020

Student Testimonials

  • If it wasn't for VCAD I don't think I would be where I am today. I've had some amazing opportunities, I've met some wonderful people - amazing connections, and I'll be forever grateful.

    - Sabrina Laprise
  • The most important thing that I learned at VCAD was how to use software - graphic design software.

    - Ewa Wawryszuk
  • What drew me to the interior design program was that it was a creative industry and also that it's business oriented.

    - Luc Kwan
  • I chose VCAD because of all the options and programs that they offered, and I wanted to succeed and through not just my classes but also making like really cool things that I'm proud of.

    - Luke Johnston
  • The instructors are really helpful, even outside school projects. They gave me a lot of advice about improving my skills as a graphic designer.

    - Maricel Benjamin
  • The most valuable part of the program is the one on one time with the teachers. They are always willing to go out of their way to make sure you understand what you are doing.

    - Katrina Selkirk

Portfolio

Learn from VCAD graduates what it's like to study game development.

  • Student Portfolio

    Elise H.
    Game Development and Design

  • Student Portfolio

    Rey R.
    Game Development and Design

  • Student Portfolio

    Alex S.
    Game Development and Design

  • Student Portfolio

    Gatlin F.
    Game Development and Design

  • Student Portfolio

    Andrew B.
    Game Development and Design

  • Student Portfolio

    Jemille R.
    Game Development and Design

  • Student Portfolio

    Luke A.
    Game Development and Design

  • Student Portfolio

    Malcolm D.
    Game Development and Design

  • Student Portfolio

    Mikhail H.
    Game Development and Design

  • Student Portfolio

    Valentina T.
    Game Development and Design

  • Student Portfolio

    james a.
    Game Development and Design

  • Student Portfolio

    Talha K.
    Game Development and Design

  • Student Portfolio

    Maggie N.
    Game Development and Design

  • Student Portfolio

    Stephanie N.
    Game Development and Design

Meet our Instructors

  • Leo Talento

    Game Development and Design

  • Andy Dong

    Game Development and Design

  • Ashawn Masahir

    Game Development and Design

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