Mobile Game Design and

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    Thousands of grads working in art and design.
  • Experienced Instructors

    Learn from instructors who work in the industry.
  • Endless Opportunity

    Use your skills anywhere in the world.
  • Program Credential


  • Program Duration

    48 Weeks

  • Program Location


Program Overview

Want to be a mobile game developer? Mobile game design and development is one of the hottest emerging fields around. The latest mobile devices have changed how we communicate and entertain, making mobile application development one of the fastest-growing IT careers!


The Mobile Game Design and Development program focuses on providing graduates with a solid foundation in the technical skills needed to be successful in the emerging field of mobile application design and development. They’ll gain an H2 knowledge of the limitations the technology imposes on the design and development processes and the multi-platform mobile technologies and tools.


Students will be able to apply industry-standard software tools and techniques to production processes and the creation of mobile applications. From scripting and coding to digital drawing and 3D animation, the program will cover the fundamentals you need to start a dynamic career in this fast-paced environment. Tools and techniques are rapidly evolving, thus creating a demand for mobile application designers, developers, artists and application testers.


  • Mobile Application Designers Mobile Application Designers are responsible for creating and developing engaging interactions and visuals for mobile usage. 
  • Developers Developers create applications for mobile devices using programming languages and development skills. 
  • Mobile Artists Mobile Artists work closely with UX/UI designers to apply visuals to mobile interfaces.
  • Application Tester Application Testers evaluate and test new applications to ensure that they are functioning optimally before launching.


  • Propose creative solutions to mobile design problems
  • Create digital graphics and illustrations for mobile applications
  • Determine the appropriate media and technology based on project requirements
  • Manage project and time constraints
  • Code efficiently to meet design, delivery and technology constraints
  • Process digital images using appropriate software
  • Produce single and multi-page layouts using the appropriate software
  • Create a fully functional mobile application, game or site
  • Evaluate the appropriate materials, tools, techniques and concepts, required to produce an effective design solution
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Courses Timeline

Your program begins with teaching you the fundamental skills necessary for your future as an artist. These traditional, digital and informational skills give you a strong foundation — all are focused on building your skills and knowledge to succeed in the media industry.

You expand your skills and understanding of the production pipeline by focusing on the foundations of storytelling, character development and planning.

Get hands-on digital techniques and training to understand the next steps in development and how to bring your visions into reality utilizing current software and methodologies.

Expand your previous skillset and learn to visualize and conceptualize digital concepts. Through a series of projects and assignments, learn to synthesize your creativity with industry standards and subject matter experts.

  • Drawing I

    This course develops students' perceptual and descriptive skills through drawing media, techniques and subject matter by focusing on elements and organization principles of drawing. Students will learn contour lines, positive & negative space, perspective, sighting of angles and measurements of relationships. By mastering basic skills and experimenting with techniques and materials, students will begin to explore creative expression beyond preconceived boun...

  • Mobile Design Foundation

    This course explores design techniques including contemporary trends and topics in composition, digital colour, and design as they influence emerging mobile gaming technologies and design. Concept development and presentation will require students to work in teams. Teams will be required to create a basic mobile game concept pitch. Additional time will be spent exploring mobile devices and digital design history.

  • Mobile Game Design I

    This course covers foundation theory of planning and developing creative concepts that will become a functioning game. Outcomes will address gaming industry trends, conceptualizing techniques and the mobile development processes. Current production models, studios and developers will be discussed. Students will be encouraged to be proactive and research trends to ensure that their mobile game proposals are dynamic and viable.

  • Photoshop I

    Through this 'hands-on' course, the student will learn the fundamentals of design, advanced features and tips to prepare images for digital output and print. By the end of this course, the student will be able to create, modify, and enhance sophisticated images using raster editing tools and features; craft special effects; work in 3D space; and prepare files for export to various applications in web, mobile, print, and manufacturing.

  • Scripting & Coding I

    The relationship between machine code, programming languages and scripting will be introduced. Fundamental programming theory and best practices will be taught. The appropriate application of scripting in the context of current delivery technologies and hardware will be addressed. Students will apply this knowledge in the development of scripts and code to create simple programs.

  • Dynamic Media Tools & Techniques I

    This course will cover the basic toolset features of Flash. Students will cover the specifics of basic Flash scripting in the development of dynamic content. Design problems will be presented that will require students to develop and execute simple animations.

  • Illustrator I

    This course presents Illustrator as an industry standard tool for the production of professional quality illustrations such as technical illustrations, mapping, illustrating from photographic reference, and colorizing bitmapped images. Students will not only learn how to create precise, organized and professional illustrations that will meet the demands and standards of art directors and advertising agencies, but they will also learn to express their creativity in...

  • Mobile Game Design II

    This course focuses on the development of simple games and levels that can be used over a variety of platforms from mobile devices to web browsers. Students will be required to development simple working examples to demonstrate that they have acquired tool and concept knowledge. Unity 3D, a key development tool will be introduced. By the end of this term students will have a functioning playable level that can be used in an Internet browser. Students will be requir...

  • Photoshop II

    This course is an intermediate to advanced level Photoshop skills based class designed to expose students to advanced photo editing techniques, raster based art, web design and exposure to extra functions within the program such as video editing and 3D. This course addresses new technical skills while focusing on understanding and seeing the problems that hold digital artists back from creating beautiful and believable works.

  • Scripting & Coding II

    Advanced scripting problem solving techniques will be applied in the development of dynamic apps and tools. Students will be challenged to develop their own scripts in solving delivery, design and user experience problems.

  • Dynamic Media Tools & Technologies I

    This course will cover the basic features of Flash. Students will cover the specifics of basic Flash scripting in the development of dynamic content. Design problems will be presented that will require students to develop and execute simple animations. Students will explore the tools of Flash while exploring the limitations of dynamic media. Students also will discuss and explore alternate tools and applications to Flash.

  • Fundamentals of 3D

    This course introduces students to modeling and animation. Using Maya students will create simple models and environmental assets. Students will learn the basics of lighting and materials. Upon course completion students will have a basic working knowledge of 3D applications.

  • Mobile Game Design III

    Working with the knowledge gained in previous terms students will begin to develop a multiple level functioning web browser game that can be deployed over multiple platforms. Students will work in teams to achieve design and user experience goals. Additional tools and technology will be introduced to assist teams in achieving design and game play goals. Mobile game proposals will be finalized and approved.

  • Scripting & Coding III

    This course covers the basics of C++ and mobile device coding. Students will explore programming languages and develope working code. The purpose of this course is to give the student the knowledge necessary to build basic code. Understanding concepts will also be emphasized to help in the professional communication with programmers and developers. By the end of this course the student will have a basic understanding of the language, tools and structure of C++ and...

  • Video for Mobile Applications

    This course introduces to the basics of digital video editing in the development and delivery of web and mobile content. Course content includes the basics of audio, video formats, motion graphics, and cross platform lossless file exporting techniques. Final projects will meet professional industry standards.

  • Business Fundamentals & Trends

    This course focuses on current and emerging industry trends in small studio game development for mobile device apps and browser games. Students will examine the existing state of business models and research emerging trends. Students will develop personal plans and create a viable model to develop and sell apps and other tools. The projects will be discussed defended and redeveloped by the project developer to ensure success. This final pitch and project will be us...

  • Advanced 3D

    Advanced 3D concepts will be taught. Students will work with advanced Maya tools to develop aesthetically pleasing environments and characters that can be used in game engines. Students will also learn how to create normal maps in both Maya and Photoshop, that present and blend colour in an aesthetically pleasing manner. Advanced lighting techniques will be introduced, as well as the preparation process for rending 3D content to video.

  • Dynamic Media Tools & Technologies II

    In this course sophisticated design problems will be presented that will require students to apply key framing principles and charter management. Students will develop advanced animated material, both in native form and as dynamic video for deployment on mobile devices and the web. The limitations of current technolIn this course sophisticated design problems will be presented that will require students to apply key framing principles and charter management. Studen...

  • Mobile Game Design IV

    This course will focus on the publishing of an advanced browser based game for mobile devices. Students will continue to work in small teams to build, test and refine their mobile game submissions.

  • Mobile Net Technology

    This course focuses on understanding current web trends and technology. Students will work with tools and solutions to assist in the development of a game browser based game. Students will also be required to research and develop their own web based content and post these to the Net. Time will be spent researching technology and hand held devices to ensure that content developed works over multiple devices.

Costs & Requirements

  • High school graduation or equivalent  (From an English language teaching institution) OR
  • Mature student status  (19 years of age upon starting classes and passing the college’s admissions test.)

To learn more about tuition, click here.
For international student tuition, click here.


VCAD's Refund Policy abides by the Private Training Regulation of the Private Training Institutions Branch (PTIB) Private Training Act.
For more information, click here.

Check out and connect with some Alumni on LinkedIn.

  • Alumni 1 Noel Gabriel Ambrosio 2020
  • Alumni 2 Nikki Katouzian 2022
  • Alumni 4 Dryden Sereda 2022
  • Alumni 4 Madison Prangnell 2020
  • Alumni 5 Tuong Kim Thuy Nguyen 2020

Student Testimonials

  • <p>The instructors are really helpful, even outside school projects. They gave me a lot of advice about improving my skills as a graphic designer.&nbsp;</p>

    - Maricel Benjamin
  • <p>The most valuable part of the program is the one on one time with the teachers. They are always willing to go&nbsp;out of their way to make sure you understand what you are doing.&nbsp;</p>

    - Katrina Selkirk
  • <p>We have very important classes that are very useful in the industry. Really good hands-on and technical classes.&nbsp;</p>

    - Jae Esmane
  • <p>The teachers, being a part of the industry,&nbsp;have really amazing contacts with people working in the industry, and I have been able to take advantage of opportunities that I have received through VCAD.&nbsp;</p>

    - Alisha Rempel
  • <p>Coming to VCAD allowed me to have an international environment around me, international influences in my learning and international instructors. That was my goal because you can&#39;t learn design in a silo; I wanted influ...

    - Crystal Dauphinee
  • <p>VCAD was very hands-on. We were constantly working on our portfolio. I had classes with actual game designers - teachers who taught animations and were actual working as animators in the industry.&nbsp;</p>

    - Carlos Alejandro

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