Game Development

and Design
  • Student Collections

    100 Grads

    collections showcased at International Fashion Gala
  • 100 Grads

    showcased their collections at Paris Fashion Week
  • 500 Grads

    showcased their collections at Vancouver Fashion Week
  • Program Credential

    Diploma

  • Program Duration

    72 Weeks

  • Program Location

    mississauga Campus

Program Overview

The Game Development and Design program at VCAD focuses on providing graduates with a solid foundation in the technical and artistic skills they need to become a part of this growing industry.

 

You'll learn the key to storytelling, game design, gameplay, modeling, and animation techniques. Students will also acquire a solid foundation in traditional artistic principles such as color theory, design fundamentals and life drawing. You will apply this knowledge to producing and animating characters, lighting, texturing, layout and design.

 

Graduates of the Game Development and Design program can work in various CGI-based industries like computer animation studios, game development companies, post-production and special effects studios.

JOB OPPORTUNITIES

  • Computer Animation Studios Computer Animation Studios generate digital imagery and media products for various forms of entertainment.
  • Game Development Companies Game Development Companies produce 3D digital imagery and media products for game design and development.
  • Post Production Studios Post Production Studios involve editing content for final production through colour grading, building and improving upon animation and visual effects for optimal visuals. 
  • Special Effects Studios Special Effects Studios or SFX / FX are visual illusions for various entertainment industries, including gaming, film, animation, and other applications.
  • Industrial Design Firms Industrial Design Firms or Product Design Agencies use 3D software and designers to produce mockups, instructions, or builds in product design.
  • Software Producers Software Producers create internal software for professional usage.

SKILLS GAINED

  • Apply critical thinking and creative expression techniques
  • Analyze and critique a production
  • Draw a character and its environment
  • Produce a concept sketch
  • Shape a model
  • Stage a scene
  • Design game environments and characters
  • Develop a storyboard
  • Produce computer-generated images
  • Produce 3D models of props
  • Prepare 3D models of characters
  • Animate characters
  • Create digital visual effects
  • Present a professional portfolio
  • Work with major trends in visual arts in the game, animation and visual effects industries
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Courses Timeline

Your program begins with teaching you the fundamental skills necessary for your future as an artist. These traditional, digital and informational skills give you a strong foundation — all are focused on building your skills and knowledge to succeed in the media industry.

You expand your skills and understanding of the production pipeline by focusing on the foundations of storytelling, character development and planning.

Get hands-on digital techniques and training to understand the next steps in development and how to bring your visions into reality utilizing current software and methodologies.

Expand your previous skillset and learn to visualize and conceptualize digital concepts. Through a series of projects and assignments, learn to synthesize your creativity with industry standards and subject matter experts.

Delving into more advanced techniques and bringing ideas to life, you learn various critical workflows and focus on developmental aspects which showcase your accumulated skills.

In preparation for graduation, you will hone your skills and continue to advance as you focus on your portfolio pieces and projects. These pieces and projects will showcase and demonstrate all your acquired knowledge and skills, ensuring industry success.

  • Colour & Design

    This course will build students’ understanding of colour and design principles through exploration and application across media, visual, and applied practice. This course will introduce students to the fundamental principles of colour theory through design, such as layout, composition, balance, colour science and theory and teach them how to apply these principles. These concepts will be reinforced through specific practical exercises and activities that will...

  • Life Drawing I

    This is an introductory level course that prepares students to draw anatomically correct structures of the human body. Students will learn to draw the human figure in correct anatomic detail based on the observation of live models. This course will emphasize the anatomically correct proportions of the human body and the accurate portrayal of muscles and other landmarks by applying various techniques of shading and lighting, views, and perspective. Topical coverage...

  • Photoshop I

    In this course, students will gain an understanding of the application and importance of image editing and construction as a universal skill in across diverse design genres. This course introduces students to raster image-editing software, Adobe Photoshop. Through this 'hands-on' course, students will acquire skills with workflow fundamentals, as well as advanced features, and tips, and acquire the skills to prepare images for digital output and print. Emph...

  • 2D Animation Foundations

    In this course, students learn the basic principles of animation by participating in several practical projects designed to illustrate the fundamental processes. The course will explore the traditional techniques and how they apply in the modern world of computer generation by exploring stop-motion, visual effects, traditional animation and CG.

  • Game Theory

    This course offers a rigorous exploration of theoretical foundations and hands-on applications. Grounded in contemporary research, the course is designed to equip students with a profound understanding of current trends, game design principles, and various processes and gamification principles and the expertise to strategically implement them across diverse contexts. The aim is to reconfigure methodologies in engagement, motivation, and user experiences. This cou...

  • Maya I

    This course is an intensive introduction to the complexities of the 3D application. The first portion of the class focuses on the tools in Maya. Students will learn how to work in 3D through projects that introduce modelling in both NURBS and polygons. Students will then cover simple unwrapping procedures while learning about the complexities of UVs and lighting tools.

  • Life Drawing II

    This course is dedicated in large part to drawing and representing the skeletal structure and musculature of the human body. Students will learn the anatomical names of the skeletal elements, landmarks, and muscle groups. Students will learn how to draw the structures of the human skeleton and then add the surface muscle groups and features appropriate to the skeletal sub-structure. The course will also explore the differences in the portrayal of male and female mu...

  • Character Design

    This course explores the design and production of characters for the animation and video game industry. Students will learn the principles of good character design, from research to final detailing, while focusing on character development, style, and personality. Students will apply principles and techniques of design and anatomy to achieve expressive, well-developed, appealing characters. By the end of this course, students should be able to work with a variety of...

  • Storyboarding & Project Planning

    Students will learn how to plan for and create clear, concise industry-standard storyboards by exploring the elements of a final production storyboard, including a 30-second commercial, a television show, a cinematic for computer games, and a feature film. Topics will include conceptual development, pitches, concept and production boards, thumbnail sketches, design, character staging, model sheets, art direction, background (layout) design, and camera positioning.

  • Character Modeling II

    The key focus of this course is being able to think like a character modeler following professional design methods— simple characters will be lit, unwrapped and textured to ensure that existing designs are accurate. For efficiency, students are assigned pre-determined assignments.

  • Game Conceptualization

    This course will add depth to the understanding of gaming concepts and game play across a variety of platforms. Game Conceptualization will provide an opportunity to develop various concepts and approaches for gaming. As the game concepts evolve there will be required game design files documenting the concept and process of the proposed games. Descriptions, narratives, game logic, proposed game play, and visual assets will be developed resulting in a final delivera...

  • Environmental Modeling II

    This course explores the design and development of 3D environmental modeling by observing real-world environments and translating these observations into production. Students will also learn to consider design and structure in the staging and environmental mood. Topical coverage includes interior and exterior environment design, creating illusions of depth, matte painting (fundamentals), camera action and displacement props, effects, and strategies for creating moo...

  • Animation II

    Building on skills and techniques learned in Maya I, this course will introduce students to intermediate 3D animation techniques. Students will create movement in a 3D character they will have previously developed. Topical coverage will include keyframing, modifiers, basic morphing techniques and linear and non-linear animation.

  • Lighting & Texture

    This course addresses the creation of multilayer and high-resolution textures for environments, environmental and character models. It also seeks to provide students with various production contexts, such as texturing characters' faces for film and games, developing environment textures for next-gen game environments, and an in-depth look at various direct lighting tools and controls available when lighting 3D assets.

  • Character Modeling III

    This course explores advanced designs and the human anatomy of male and female character models. Students will work with the available tools to add realism to these designs by developing low poly models that are well-built and dynamic. Students will work with predesigned characters and real-life reference material to ensure the models are proportioned and have proper anatomy.

  • Level Design I

    This course will introduce students to design, and environment modelling concepts and techniques used by the industry in the development of video game levels. Focus will be on the theory behind both the artistic (design) aspects of level design, and platform specific technical considerations. Students will then apply learned aspects and gain practical development experience using industry standard game engines by the design and development of levels.

  • Environmental Modelling III

    This advanced studio course explores the design and development of 3D environmental modeling and design. Students will work with a developed concept and follow the required specifications to develop professional environments and then translate their research into producing dynamic environments. Students will also learn to consider staging, atmosphere and environmental mood to enhance the professional look of the environment. Topical coverage includes effective adva...

  • Animation III

    This course focuses on acting and intermediate animation techniques students will improve their skills from term one and push their timing, anticipation, follow-through secondary action and cycles. Students will use live references to enhance their animation, both technical and acting techniques, and prepare for advanced animation and portfolio development.

  • Rigging

    This course explores the process of preparing the setup of a character model for advanced animation. The course will take the students through the steps of character modelling and animation, with a focus on the rigging of the characters. Students will learn how to prepare and set up character rigs, bind structures to geometry, and work with meshes and armature. Students will learn how to rig facial expressions and lip movement and how to rig and animate armature. T...

  • Interface Design

    This course will examine UI (user interface) and UX (user experience) principles and how they are applied in the design of games. We will begin with an exploration of groundbreaking video games and gaming technologies and conclude with the evolving impact of tablet and mobile technologies on the user experience and interface applications. Experiences will include the development of a series of static innovative designs and solutions for UI and UX practices. Designs...

  • Level Design II

    This course builds upon fundamental design concepts from previous courses, explores game creation techniques, including content and workflows, and explains design and development skills using leading game engines. Topics covered include industry techniques for planning, production, methodologies, technical considerations, and project tools for enhancements and performance optimization. The course also focuses on team-oriented skills through a series of exercises...

  • Maya Scripting

    This course focuses on teaching required programming fundamentals of Python and MEL for Maya. Knowledge in these languages will assist students in the practice of writing custom expressions and scripts for the purpose of creating toolsets, expression applications, problem solving, visualization, design, process methodologies, data organization and much more within current industry production pipelines.

  • Gaming Animation

    Students will develop advanced animation that will work in real-time game engines by analyzing the timing and technical assets in components in industry examples and the movements of their work in Maya to revise the content and test the animation compatibility within the game environment. The student will then learn to incorporate these animated characters into game engines, ensuring the animation works in their required environments.

  • Portfolio I

    Portfolio I is a conceptualizing and planning course for the development of the final student demo reel and portfolio. Students will discuss, create a plan, and consider their individual options while developing designs and storyboards. The development of two pre-visual animatics will be completed along with a production proposal focusing on design, colour, and composition. Time will be spent considering the timing of the final presentation and the overall aestheti...

  • Compositing and Editing

    This course focuses on the video presentation aspects of the final demo reel. Students will work with compositing and editing tools to add the final touches to their presentations. The first six sessions of the course will focus on small projects that will help the student understand the complexities and tools of compositing and editing. The final 6 sessions will be the creation of the final edit with the assistance of the Portfolio and Compositing and Editing inst...

  • Effects Animation

    Students will explore the basics of digital effects animation and work with particles and effects tools with Maya. Students will work with digital tools to develop simple, dynamic animations while considering effects elements to add life and atmosphere to their reels. Students will cover the basic forces and elements such as fire and water and discuss lighting, mood, and atmosphere created by these effects. Timing, physics, and design will be key components to ensu...

  • Advanced Lighting & Texture

    This course takes the students beyond light sources and shadows and explores lighting and texturing as an art. Students will learn to select the appropriate light type for a particular situation, Raytracing, 3D textures and projections, 2D and 3D material textures, lighting colour and composition, Maya light types, high-quality shadows and effects, advanced lighting/texturing skills and techniques, and how to apply them to their final modeling and animation project...

  • Portfolio II

    The emphasis of this course is to prepare students for graduation and final portfolio development. Time will be spent developing a final demo reel to showcase the strengths and talents of each student in a branded visually appealing presentation. Students will have the option to develop a demo reel that focuses on their interests and skills within the 3D industry. Time will be spent focusing on content that showcases primary skills such as animation or modelling. T...

Costs & Requirements

  • Grade 12 or mature student status (19 years or older).
  • Where an applicant’s first language is other than English, and s/he has not completed his/her secondary (or higher) education in English, the applicant will be required to pass the College’s admission test.
  • Successful completion of the college’s entrance exam

For tuition prices and costs, fill out the request info form to speak with an admissions representative.

VCAD's Refund Policy abides by the Private Training Regulation of the Private Training Institutions Branch (PTIB) Private Training Act.
For more information, click here.

Check out and connect with some Alumni on LinkedIn.

  • Alumni 1 Noel Gabriel Ambrosio 2020
  • Alumni 2 Nikki Katouzian 2022
  • Alumni 4 Dryden Sereda 2022
  • Alumni 4 Madison Prangnell 2020
  • Alumni 5 Tuong Kim Thuy Nguyen 2020

Student Testimonials

  • If it wasn't for VCAD I don't think I would be where I am today. I've had some amazing opportunities, I've met some wonderful people - amazing connections, and I'll be forever grateful.

    - Sabrina Laprise
  • The most important thing that I learned at VCAD was how to use software - graphic design software.

    - Ewa Wawryszuk
  • What drew me to the interior design program was that it was a creative industry and also that it's business oriented.

    - Luc Kwan
  • I chose VCAD because of all the options and programs that they offered, and I wanted to succeed and through not just my classes but also making like really cool things that I'm proud of.

    - Luke Johnston
  • The instructors are really helpful, even outside school projects. They gave me a lot of advice about improving my skills as a graphic designer.

    - Maricel Benjamin
  • The most valuable part of the program is the one on one time with the teachers. They are always willing to go out of their way to make sure you understand what you are doing.

    - Katrina Selkirk

Portfolio

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