3D Modeling Animation Art and Design
Train for a career in 3D animation and design. Study the fundamentals of digital animation, character modelling, and storytelling.

73 weeks
calgary Campus
73 weeks
calgary Campus
Our 3D Modeling Animation Art and Design diploma program teaches you the knowledge and skills you need to successfully compete in the computer-generated animation industry. The program harnesses the talent of industry-leading professionals to teach the theory and techniques used in three-dimensional animation art and design.
The program focuses on game development, including staging scenes, game environments, using storyboards, and designing and animating 3D characters using industry-standard software.
Graduates of this program will have a portfolio to showcase their animation work to find employment in 3D animation industries such as game development companies, computer animation studios, post-production and special effects studios.
Job Opportunities
- Computer Animation Studios
- Game Development Companies
- Post-Production
- Special Effects Studios
- Industrial Design Firms
- Software Producers
- 3D Graphics Companies
Upon successful completion of this program, you will be able to:
- Work with major trends in visual and graphic arts.
- Apply critical thinking and creative expression techniques.
- Analyze and critique a production.
- Draw a character and its environment.
- Produce a concept sketch.
- Shape a model.
- Stage a scene.
- Design game environments.
- Design game characters.
- Develop a storyboard.
- Produce computer-generated images.
- Produce 3D models of props.
- Prepare 3D models of characters.
- Represent movements in three dimensions.
- Animate characters.
- Create digital visual effects.
- Present a professional portfolio.
Admissions Requirements
Standard Admission
- Alberta high school diploma or equivalent verified by transcript or DAR.
OR
-
A minimum of 50% in the following courses verified by transcript or DAR:
- Math 30-1, Math 30-2, Pure Math 30, Applied Math 30 or equivalent*
- English Language Arts 30-1, English Language Arts 30-2 or equivalent**
-
*Equivalents may include academic upgrading courses.
Mature Students -
Students must meet ALL of the following criteria:
- Be at least 18 years of age prior to admission (19 for out of province); and
- Successful completion of the VCAD Admissions Test.
- *Manitoba applicants must also have been out of school for one year in addition to the above.
Colour & Design

Understanding colour and design principles through exploration and application across media, visual, and applied design genres. This course will introduce students to the fundamental principles of colour theory through design, such as layout, composition, balance, colour science as well as a diverse range of colour theories, and how to employ them creatively. These concepts will be reinforced through specific practical exercises, and activities that will serve to demonstrate how each of the concepts is integrated into functional, purposeful design.
Life Drawing I

This course will lay the foundation for a robust understanding of anatomy for applied illustration purposes. Topics emphasize a variety of figure drawing techniques applicable to both human, and animal morphology, helping to tie the subject matter into later 3D, and illustration expectations. The focuses on process, and development over final outcomes, and narrative constructs over mere representations, in order to connect the study of human anatomy via drawing to a range of applied design applications.
Photoshop I

Understanding the application and importance of image editing and construction as a universal skill in all design genres. This course introduces the students to raster image-editing software such as Adobe Photoshop. Through this 'hands-on' course, the student will learn the fundamentals of design, as well as advanced features, and tips, to prepare images for digital output as well as for print. Emphasis will be placed on technical skills, however conceptual development, and creative thinking and approaches will also be considered in all work. By the end of this course, the student will be able to create, modify, and enhance sophisticated images using raster editing tools, and features; craft special effects; work in 3D space; and prepare files for export to various applications in web, mobile, print, and manufacturing.
2D Animation Foundations

In this course, students will be learning the basic principles of animation. Students will participate in several practical projects designed to illustrate the fundamental processes of animation. The course will explore the traditional techniques of animation and how they apply in the modern world of computer generated animations. The course will explore the different types of animation including stop-motion, visual effects, traditional animation and CG.
Drawing I

This course will focus on development of perceptual and descriptive skills through an introduction to a variety of drawing media, techniques and subject matter. Through this course you will acquire a thorough understanding of the elements of art and the principles of organization as related to drawing, be able to demonstrate an understanding of contour line, positive & negative space, perspective, sighting of angles and measurements of relationships in drawing, master basic skills and to encourage experimentation with techniques and materials, both traditional and non-traditional, and explore creative expression beyond preconceived boundaries.
Maya I

This is an intensive introduction to the complexities of working in a 3D application. The first portion of the class will focus primarily on the tools in Maya with navigation and the interface as a key element. Students will learn through simple and intermediate projects how to work in 3D. Time will then be spent introducing modeling in both nurbs and polygons. Students will then cover simple unwrapping procedures while learning about the complexities of UVs. Basic lighting tools will be covered to ensure that the projects developed in this term can be presented in a professional manner.
Life Drawing II

This course is dedicated in large part to the drawing and representation of the skeletal structure and musculature of the human body. Students will learn the anatomical names of the skeletal elements, landmarks and muscle groups. Students will learn how to draw the structures of the human skeleton and then add the surface muscle groups and features appropriate to the skeletal sub-structure. The course will also explore the differences in the portrayal of male and female musculoskeletal features. Students will also be introduced to the drawing of animal forms and basic animal surface coverings.
Character Design

This course explores the design and production of characters for the animation and video game industry. Students will learn the principles of good character design, from research to final detailing, while focusing on character development, style, and personality. Students will apply principles and techniques of design and anatomy to achieve the expressive, well-developed, appealing characters. By the end of this course, students should be able to work with a variety of styles, archetypes and body structures to construct their characters.
Storyboarding & Project Planning

This course introduces students to the concept of storyboarding for modellers, animators and filmmakers. Students will learn how to plan for and create clear, concise industry standard storyboards. Students will explore the elements that contribute to the final production of a storyboard, including a 30 second commercial, a television show, a cinematic for computer games, and a feature film. Topics will include conceptual development, pitches, concept and production boards, thumbnail sketches, design, character staging, model sheets, art direction, background (layout) design, and camera positioning.
Environmental Modeling II

This course explores the design and development of 3D environmental modeling. Students will learn how to observe real world environments and then translate their observations into producing interior and exterior environments. Students will also learn to consider staging and environmental mood into the design and structure of the environment. Topical coverage includes effective environment design, interior environments, exterior environments, creating illusions of depth, matte painting (fundamentals) camera action and displacement prop, effects, and strategies for creating mood and atmosphere.
Life Drawing III

This course builds on the material delivered in Life Drawing II and continues strengthening the student’s knowledge of the human form. The student will work with life drawing samples and reference material to add appeal and strengthen their own personal style. Time will be spent both in class and during the students own time researching and developing these techniques. Props, drapery and clothing will be introduced to the students.
Character Modeling II

The key focus of this course is being able to think like a character modeler Simple characters will be lit, unwrapped and textured to ensure that existing designs are accurately presented. Professional design methods will be followed. Assignments and designs will be pre determined to ensure efficiency and the understanding of the techniques and process.
Animation II

Building on skills and techniques learned in Maya I this course will introduce students to intermediate 3D animation techniques. Students will create movement in a 3D character they will have previously developed. Topical coverage will include key framing, modifiers, basic morphing techniques and linear and non-linear animation.
Rigging

This course explores the advanced process of preparing the setup of a character model for advanced animation of characters. The course will take the students through the steps of character modeling and animation with a focus on the rigging of the characters. Students will learn how to prepare and setup character rigs, bind structures to geometry and work with meshes and armature. Students will learn to rig facial expressions and lip movement as well as rigging and animating armature Topical coverage includes joint orientation and preparing skeletons, rigs, inverse kinematics, facial rigging, armature, binding structures to geometry and meshes.
Environmental Modelling III

This advanced studio course explores the design and development of 3D environmental modeling and design. Students will work with a developed concept and follow the required specifications to develop professional environments and then translate their research into producing dynamic environments. Students will also learn to consider staging, atmosphere and environmental mood to enhance the professional look of the environment. Topical coverage includes effective advanced environment design, composition, matte painting (fundamentals) action and strategies for creating a professional demo presentation. The final goal of this course is to explore environmental demo reel options.
Sculpture

This course teaches introductory sculpture for modellers and animators. In this course, students will transfer their knowledge of anatomy, drawing of anatomical features, and character design, in developing a 3 dimensional sculpture. This course explores the materials, tools, and industry production techniques used in producing sculptures called ‘maquettes’. The end result will be a finished painted ‘maquette’ of their design.
Character Modeling III

This course explores more advanced designs and human anatomy in the development of male and female character models. Students will work with the available tools to add realism to these designs. Time is spent developing low poly models that are well built and dynamic. Students will work with pre-designed characters and real life reference material to ensure that the models are to proportion and have proper anatomy.
Animation III

This course focuses on acting and intermediate animation techniques, students will improve on their skills from term one and push their timing, anticipation, follow through secondary action and cycles. Students will use live reference to enhance their animation. Students will improve both technical and acting techniques to prepare the students for advanced animation and portfolio development.
Lighting & Texture

This course addresses the creation of multilayer textures for environments and high-resolution textures for character and environmental models. It also seeks to provide students with the various production contexts in which the techniques are applicable, from texturing characters faces for film and games, to developing environment textures for next-gen game environments. In addition, the course seeks to provide students with an in-depth look at various direct lighting tools and controls available when lighting 3D assets.
Character Modeling IV

In this advanced character modeling class students will develop high poly models working between both Maya and Zbrush. Digital sculpting and texturing will be a key focus of this class. Students will learn the interface and tools in Zbrush while designing and modeling their own characters. By the end of this course students will have an understanding of the industry approach to develop character models and begin to assess if this is the creative direction they would like to explore for their portfolios.
Maya Scripting

This course introduces the student to 3D scripting using Maya Embedded Language or MEL scripting. Students will learn the various features and functions of the language that will add advanced capabilities to the animations. Students will learn how to use the MEL scripting language and its capabilities to streamline and automate the character rigging process. The course will then explore the use of MEL scripting to create a character animation.
Production & Rendering

This course explores production and rendering techniques for the purpose of showcasing models, textures, and scenes in a professional manner. This course will examine challenges and practical solutions to nighttime lighting, indoor lighting, outdoor lighting, and advanced rendering features available in Mental Ray. Students will make informed choices about which light rigs and rendering features make the most sense for their scenes.
Advanced Animation

Advanced 3D concepts will be taught. Students will work with advanced Maya tools to develop aesthetically pleasing environments and characters that can be used in game engines. Students will also learn how to create normal maps in both Maya and Photoshop, that present and blend colour in an aesthetically pleasing manner. Advanced lighting techniques will be introduced, as well as the preparation process for rending 3D content to video.
Portfolio I

This course is aimed at preparing the students’ transition to the professional world. The focus of this course is to prepare students for job interviews by helping them compile and defend a first draft of their portfolio. The portfolio will contain pieces produced by the students that demonstrate their skills in conceptualization, design, modeling and animation. This will be the first step in assisting students to identify a preferred skill set and to select distinguishing portfolio pieces that showcase this skill. This will then provide them with a focus for polishing their technique and developing a unique style. Feedback will come in the form of industry, instructor and peer critique.
Compositing & Editing

This course focuses on the video presentation aspects of the final demo reel. Students will work with compositing and editing tools to add the final touches to their presentations. The course will focus on small projects that will help the student understand the complexities and tools of compositing and editing and then students will create their final edit with the assistance of the portfolio and compositing and editing instructors.
Effects Animation

Students will explore the basics of digital effects animation and work with particles and effects tools with Maya. You will work with the digital tools to develop simple dynamic animations while considering effects elements to add life and atmosphere to their reels. Students will cover the basic forces and elements such as fire and water and discuss lighting mood and atmosphere created by these effects. Timing physics and design will be a key component to ensure that the effects developed in this class will have a natural look and are believable.
Advanced Lighting & Texture

This course builds upon the previously covered topics of lighting and textures. It takes the students beyond the basic light sources and shadows and explores lighting and texturing as an art. Students will learn advanced lighting and texturing skills and techniques and how to apply them to their final modeling and animation projects. Students will learn to select the appropriate light type for a particular situation as well as the correct material 2D and 3D textures. Topical coverage includes lighting colour and composition, Maya light types, High quality shadows and effects, Raytracing, 3D textures and projections.
Portfolio II

This course will prepare students for graduation and final portfolio presentation. A final demo reel will be developed to showcase the strengths and talents of each student in a branded visually appealing presentation. Time will be spent focusing on content that showcases each student’s selected primary skills. There will also be an opportunity to plan and showcase secondary abilities to increase the potential opportunity of employment. Planning and production pipelines will be followed to meet deadlines.