Steven

Jamieson

Game Development and Design

Paradise

https://www.artstation.com/artwork/qAmxLN My first diorama showcasing a cohesive design of mostly organic and stylized 3D assets. Modelled in Maya, textured in Substance Painter and Photoshop, and...

https://www.artstation.com/artwork/qAmxLN My first diorama showcasing a cohesive design of mostly organic and stylized 3D assets. Modelled in Maya, textured in Substance Painter and Photoshop, and...

https://www.artstation.com/artwork/qAmxLN My first diorama showcasing a cohesive design of mostly organic and stylized 3D assets. Modelled in Maya, textured in Substance Painter and Photoshop, and rendered through Sketchfab.

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Warehouse

A collaborative project between 4 students: a character designer (Begench Nurmuhammedov), a technical artist (Daniel Montemiglio), an animator (Kayne Simpson), and myself as the environment artist....

A collaborative project between 4 students: a character designer (Begench Nurmuhammedov), a technical artist (Daniel Montemiglio), an animator (Kayne Simpson), and myself as the environment artist....

A collaborative project between 4 students: a character designer (Begench Nurmuhammedov), a technical artist (Daniel Montemiglio), an animator (Kayne Simpson), and myself as the environment artist. I wanted to showcase my ability to model and texture hard surfaces in a way that was dramatically different from my previous diorama. I worked hard to follow the artistic direction of our team and add story telling details into the environment.

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