This is Rolando Ramirez portfolio. Both characters were sculpted in Zbrush, retopologized in maya, and textured in zubstance painter. Substance designer and quixel mixer was also used in texturing the environment and props. I used maya to light the scenes and rendered both in Arnold. I used After Effects to composite and I put them all together in Adobe Premier Pro.
Portfolio of Rolando Ramirez Jr. Two characters modelled and textures.