This is my latest Demo Reel since starting as a 3D generalist at Method Studios. Models were done in Maya, textures were done in a multitude of softwares such as Substance Painter, Quixel Mixer, and Materialize. Everything was rendered out in the new Unreal Engine 5 engine using Nanite, Lumens lighting, and megascans
This Forest Environment is the latest piece I've made since starting at Method Studios. It was built in Unreal Engine 5 taking advantage of some amazing new tech such as Lumens, Nanite, Metahumans, and Livelink Facial Tracking. Body animations were done by Scott Hunyh and facial animations was done by myself by live tracking my face with Livelink.
This Stylized Floating Island, was built fully modularly and can be easily used in new environments. Software used include Maya, Substance Painter, Quixel Mixer, Zbrush, and Unreal Engine 4.
This is a bloody Entrance concepted by Viktor Jonnson. I modelled everything in Maya, Textured in Substance, and finally rendered in Unreal Engine 5 with Lumens lighting.