Jayson Camana
A student of Game Development and Design at VCAD. Explore the projects of VCAD’s talented alumni from below and get a first-hand look at their original work.
A student of Game Development and Design at VCAD. Explore the projects of VCAD’s talented alumni from below and get a first-hand look at their original work.
Videos
This is my latest Demo Reel since starting as a 3D generalist at Method Studios. Models were done in Maya, textures were done in a multitude of softwares such as Substance Painter, Quixel Mixer, and Materialize. Everything was rendered out in th...
This is my latest Demo Reel since starting as a 3D generalist at Method Studios. Models were done in Maya, textures were done in a multitude of softwares such as Substance Painter, Quixel Mixer, and Materialize. Everything was rendered out in the new Unreal Engine 5 engine using Nanite, Lumens lighting, and megascans
Images
This Forest Environment is the latest piece I've made since starting at Method Studios. It was built in Unreal Engine 5 taking advantage of some amazing new tech such as Lumens, Nanite, Metahumans, and Livelink Facial Tracking. Body animations w...
This Forest Environment is the latest piece I've made since starting at Method Studios. It was built in Unreal Engine 5 taking advantage of some amazing new tech such as Lumens, Nanite, Metahumans, and Livelink Facial Tracking. Body animations were done by Scott Hunyh and facial animations was done by myself by live tracking my face with Livelink.
Images
Videos
This Stylized Floating Island, was built fully modularly and can be easily used in new environments. Software used include Maya, Substance Painter, Quixel Mixer, Zbrush, and Unreal Engine 4.
This Stylized Floating Island, was built fully modularly and can be easily used in new environments. Software used include Maya, Substance Painter, Quixel Mixer, Zbrush, and Unreal Engine 4.
Images
Videos
This is a bloody Entrance concepted by Viktor Jonnson. I modelled everything in Maya, Textured in Substance, and finally rendered in Unreal Engine 5 with Lumens lighting.
This is a bloody Entrance concepted by Viktor Jonnson. I modelled everything in Maya, Textured in Substance, and finally rendered in Unreal Engine 5 with Lumens lighting.