A collection of 3D art and game development/design for my game Hood (working title from Jan2019). This is a solo project and all assets are my own.
I needed a blobby creature for the first enemies you face. Another student, Sabrina Quan (sabrinaquan.com) drew this up for me very quickly and we both had it done in 30 minutes! She rocks!
Some stairs for the Feldemere location. I have a projected texture that sits on the top most parts so I can use this anywhere and it'll never look identical to the clones of itself.
I worked on this project with a bunch of other awesome VCAD students. Towards the end there was some crunch time where I added some assets and helped Colin Powel with the final UI and some blueprinting.
I modeled and textured this to exact scale Using Maya, RizomUV, and Substance painter.
I wanted to create a version of a Studio Les Paul that didn't exist but would still be "build-able" in a real setting.