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Dylon Morley


A student of 3D Modeling Animation Art and Design at VCAD. Explore the projects of VCAD’s talented alumni from below and get a first-hand look at their original work.

Videos

Dylon Morley Updated Reel

A couple weeks ago I posted my first student demo reel after completing school. I was not happy with some parts so I replaced a couple shots with new work i made over the holidays. My demo reel consists of a couple of different scenes. The...

A couple weeks ago I posted my first student demo reel after completing school. I was not happy with some parts so I replaced a couple shots with new work i made over the holidays. My demo reel consists of a couple of different scenes. The first scene of the full stage I showcase in 2 different stage lighting scenarios. The two new shots focus on an asset I modelled over the holidays, a 1942 Ford Super Deluxe. One which showcases a render of the car composited into a backplate photo The second car shot is a full 3D render All textures were done with a combination of Substance painter and Mayas hyper shade. All Lighting and rendering was done in Maya with RenderMan I created my Lights as separate AOVs using Light groups and Rendermans LPE’s These scenes also show that I have Knowledge of Nuke and Compositing by compositing my renders with different images. All compositing was achieved in Nuke

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Videos

Dylon Morley Demo Reel

Final Student Demo Reel

Final Student Demo Reel

Images

Pixar RenderMan Rustic Cabin

This was the final project from the first Lighting & Texturing class we had in Term 3, Textured in Substance Painter, Shaded and Lit in Maya with Arnold, Model by Taylor Schulze and Alyssa Minko © Disney / Pixar - RenderMan "Rus...

This was the final project from the first Lighting & Texturing class we had in Term 3, Textured in Substance Painter, Shaded and Lit in Maya with Arnold, Model by Taylor Schulze and Alyssa Minko © Disney / Pixar - RenderMan "Rustic Cabin" Art Challenge

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Images

Wine Barrel

Modeled in Maya Grapes and Wine Glass Shading done in Maya Hypershade Barrel and Tabletop textures done in Substance Painter Scene Rendered in Maya with Arnold Background HDRI from PolyHaven.com/HDRI

Modeled in Maya Grapes and Wine Glass Shading done in Maya Hypershade Barrel and Tabletop textures done in Substance Painter Scene Rendered in Maya with Arnold Background HDRI from PolyHaven.com/HDRI