Evan

Denty

Visual Effects Art and Design

Divine Caverns

A lighting Portfolio Piece in Unreal Engine I am responsible for lighting, compositing, and layout, using primarily Megascans assets. Creating a large sense of scale was important to this proje...

A lighting Portfolio Piece in Unreal Engine I am responsible for lighting, compositing, and layout, using primarily Megascans assets. Creating a large sense of scale was important to this proje...

A lighting Portfolio Piece in Unreal Engine I am responsible for lighting, compositing, and layout, using primarily Megascans assets. Creating a large sense of scale was important to this project, while using light to inform the decrepit and ancient nature of the environment

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