Marcus

Li

3D Modeling Animation Art and Design

Marcus Li 3D Character Reel

Full demo reel of all the projects I have done within the year of VCAD. Features 4 models that were done within the time I have been attending VCAD

Protogen Model

This was done with a mix of primarily Maya, ZBrush, and Substance Painter. The whole model was made in ZBrush first, then it was imported into Maya for retopology. There is about little over 24000~ Polygons This was done within the span of Oct 2022 - Dec 2022

Noodle Dragon Model

Project that I did on the side with school. This was done primarily with Maya, a little bit of Blender, and Substance Painter to texture. There is about little over 54000~ Polygons This was done within the span of Jul 2023 - Aug 2023

Wolf Model

Redone wolf model from Character Modeling 3. This is the revamped version of the original. All done within Maya through hard-surface modeling, and textured in Substance Painter There is about little over 6000~ Polygons This was done within the span of Aug 2023 within the month

Creature Model

Model entirely done in ZBrush. The model was then imported into Maya for a full render with textures. This was done within the span of Jun 2023 - Aug 2023.

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