Luke

Johnston

Vehicle Demo Reel

Luke's first demo reel of two, showcasing multiple vehicles from World War II. It focuses on hard-surface modeling, texturing, and lighting. Luke used Maya to model the vehicles, and Adobe Photoshop and Substance Painter to do the texturing. He used Maya to light the models and environment, and Arnold to render the scenes. Adobe Premiere was then used to compile th...

Luke's first demo reel of two, showcasing multiple vehicles from World War II. It focuses on hard-surface modeling, texturing, and lighting. Luke used Maya to model the vehicles, and Adobe Photoshop and Substance Painter to do the texturing. He used Maya to light the models and environment, and Arnold to render the scenes. Adobe Premiere was then used to compile th...

Luke's first demo reel of two, showcasing multiple vehicles from World War II. It focuses on hard-surface modeling, texturing, and lighting. Luke used Maya to model the vehicles, and Adobe Photoshop and Substance Painter to do the texturing. He used Maya to light the models and environment, and Arnold to render the scenes. Adobe Premiere was then used to compile the rendered images together.

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Prop Demo Reel

Luke's second demo reel of two, showcasing iconic helmets and arcade cabinets. It focuses on hard-surface modeling, texturing, and lighting. The props were modeled in Maya and textured with Adobe Photoshop and Substance Painter. Marmoset Toolbag was used to render and animate the models. Adobe Premiere was then used to compile and blend the rendered images toge...

Luke's second demo reel of two, showcasing iconic helmets and arcade cabinets. It focuses on hard-surface modeling, texturing, and lighting. The props were modeled in Maya and textured with Adobe Photoshop and Substance Painter. Marmoset Toolbag was used to render and animate the models. Adobe Premiere was then used to compile and blend the rendered images toge...

Luke's second demo reel of two, showcasing iconic helmets and arcade cabinets. It focuses on hard-surface modeling, texturing, and lighting. The props were modeled in Maya and textured with Adobe Photoshop and Substance Painter. Marmoset Toolbag was used to render and animate the models. Adobe Premiere was then used to compile and blend the rendered images together.

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M4A3E8 Sherman Tank

A 3D model of a M4A3E8 "Easy Eight" Sherman tank. The first vehicle project I have done. I prepared by shooting reference images of an actual tank in Vancouver that is not far from where I live. Modeled in Maya, textured in Substance Painter, and rendered in Arnold.

Willys Jeep

A 3D model of a Willys MB Jeep. I like the unique shape of the vehicle and had fun making it. I modeled it in Maya and textured it in Substance Painter and rendered it in Arnold.

Tiger I Heavy Tank

A 3D model of a Tiger I heavy tank. I tried out a lot of new techniques when it came to both modeling and texturing for this vehicle. I modeled it in Maya, textured it in Substance Painter, and rendered it in Arnold.

Supermarine Spitfire

A 3D model of a Supermarine Spitfire Mk VII. Modeled in Maya, textured in Substance Painter, and rendered in Arnold.

Iron Man Helmets

A 3D model of various Iron Man helmets. I am an avid comic reader and always wanted to try making it when I was confident enough in my modeling/texturing skills. Modeled in Maya and textured and rendered in Substance.

NCR Ranger Helmet

A 3D model of an NCR Veteran Ranger Helmet from Fallout: New Vegas. I modeled it in Maya and I textured and rendered it in Substance Painter.

Arcade Cabinets

3D models of various arcade cabinets. These were some of the earliest models I have ever made during my schooling. Modeled in Maya and textured and rendered in Substance Painter.

Boba Fett's Helmet

A 3D model of Boba Fett's helmet from Star Wars. Modeled in Maya and textured and rendered in Substance Painter.

Mandalorian Helmet

A 3D model of the Mandalorian helmet. Modeled in Maya, textured and rendered in Substance Painter.

Captain America's Shield

A 3D model of Captain America's shield from Marvel comics. Modeled in Maya and textured and rendered in Substance Painter.

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