Andrew

Kochtubajda

Game Development and Design

Science Fiction Street Corner

High resolution screenshots of a science fiction street corner I made for Environmental Modelling 3 and Light and Texture classes. This was put together in Unreal Engine 5.

Surveillance Room

This was a project for Advanced Light and Texture where I could try out some of the new techniques I was taught for texturing and adding material layers. This was made in Unreal Engine 5. Modelled in Maya

Andrews Demo Reel

My demo reel consisting of the two scenes I submitted renders of. I modelled everything in Maya and then brought it all into Unreal Engine 5. My buddy Cayden did the audio design for the reel. I did the intro sounds.

Level Design

Final Levels made for level design 1 and 2.

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