Darius

Vossepoel

Game Development and Design

899392552_2026_DariusVossepoel

Demo Reel Portfolio for 3D Modelling of Game Assets using Autodesk Maya's Arnold Render. All Modular Assets modelled and textured by me. Used a combination of: Substance Painter workflow to import custom textures, Substance Designer for Roof Tiles, and a combination of Maya and Unreal for modelling. My goal was to make a plastiscine aesthetic of 1940's to 1950's fr...

Demo Reel Portfolio for 3D Modelling of Game Assets using Autodesk Maya's Arnold Render. All Modular Assets modelled and textured by me. Used a combination of: Substance Painter workflow to import custom textures, Substance Designer for Roof Tiles, and a combination of Maya and Unreal for modelling. My goal was to make a plastiscine aesthetic of 1940's to 1950's fr...

Demo Reel Portfolio for 3D Modelling of Game Assets using Autodesk Maya's Arnold Render. All Modular Assets modelled and textured by me. Used a combination of: Substance Painter workflow to import custom textures, Substance Designer for Roof Tiles, and a combination of Maya and Unreal for modelling. My goal was to make a plastiscine aesthetic of 1940's to 1950's french architecture.

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