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Nate has worked in several indie studios since graduating from Centennial College in 2019, as an environment designer, prop artist and character artist. He worked as a character artist on the game PeoPoli that released in 2022. In 2019, Nate’s game studio VIVIDBLUE LTD was born, and in 2022 Nate’s first major game began production thanks to securing funding and support from the Weird Ghosts Impact Investment Fund and Gamma Space Collaborative. Nate strives to make a studio that always creates characters and stories driven by his core values.
Nate Tannis is a 3D character and prop artist with experience working on several indie games and projects. He has a passion for character design and uses it to teach his students with enthusiasm.
"Gabriel appt" is a render of an outdoor scene using stylized lighting in Arnold, made in Maya and textured in Substance Painter. It is a rendition of a fictional city from the roof of a building at the edge of the skyline.
"LahaTurntable1" is an example of the freelance character art that I do on the side. It's a model made entirely in Maya and textured using Clip Studio PAINT.
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3D Animation Instructor at VCAD
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