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I recently completed my Master's Degree in 3D Animation and currently teach at multiple colleges. With my background as a Senior Artist in video games, cinematic productions for games, TV, and film, I bring extensive expertise in character and environment pipelines to my roles. My leadership skills are evidenced by my experience managing large teams and assets, enhancing educational environments, and driving high-quality outputs in character modeling, for which I have received accolades. My technical proficiency spans across Zbrush, Photoshop, Maya, and more, complemented by strong problem-solving skills and an ability to manage complex projects effectively.
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