The Visual Effects Art and Design program focuses on providing graduates with a solid foundation in the technical and artistic skills needed to be successful in the visual effects, animation, and CGI industries. You will gain a genuine understanding of storytelling, animation, modeling, compositing, and a solid foundation in artistic techniques.
You will learn colour theory, design fundamentals, life drawing, and industry standard software, and apply this knowledge to the production and animation of 3D characters with appropriate lighting and texturing and visual effects.
Upon graduation, you will be ready for a career in a variety of CGI-based industries including computer animation studios, game development companies, and post-production and special effects studios. You may also find work with industrial design firms and software producers, or for companies that require the production of 3D graphics and animation.
Upon successful completion of the program, you will be able to:
- Work with major trends in visual, digital, and special effects arts
- Apply critical thinking and creative expression techniques
- Analyze and critique a production
- Produce a concept sketch
- Shape a model
- Stage a scene
- Develop a storyboard
- Produce computer-generated images
- Produce highly realistic 3D models of props
- Prepare highly realistic 3D models of characters
- Represent movements in three dimensions
- Animate characters
- Create highly realistic digital visual special effects
- Apply digital visual special effects in a variety of character and environmental contexts
- Present a professional portfolio
- Grade 12 or mature student status (19 years or older).
- Pass the college's admission test where an applicant's first language is other than English, and has not completed secondary (or higher) education in English
The program consists of six 12-week terms. Most courses are worth three credits. 90 credits are required to complete this diploma program.
This program has been approved by the registrar of the Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education, Skills and Training.
VFX101 - Colour & DesignThis course introduces students to the fundamental principles of design and colour theory, layout, composition, balance, and creative colouring. These concepts will be presented in theory as well as reinforced through specific practical exercises and activities that will serve to demonstrate how each of the concepts is integrated into good design. Topical coverage will include the terminology of design, composition, negative space, colour systems, colour and light, tone, hue, saturation and value of colour,and human elements of colour.
VFX102 - Life Drawing IThis course is an introductory course that prepares the student to accurately human and non-human forms. The course covers the fundamentals of drawing. Students will work with traditional and digital media tools. This course will also emphasize accurate representation of anatomically correct proportions of the human body and the accurate portrayal of muscles and other landmarks by applying various techniques of shading and lighting, views, and perspective.
VFX103 - Photoshop IThis course introduces students to industry standard image-editing software so that they become competent digital image producers. Students will learn the fundamentals of graphic design, web design, and print output. Students will be able to create and enhance digital visual imagery using tools that will allow them to apply special effects to original and composite images.
VFX104 - 2D Animation FoundationsIn this course students will learn the basic principles of 2D animation. Students will participate in several practical projects designed to illustrate the fundamental processes of animation. The course will explore traditional techniques of animation and how they apply in the modern world of CG animation. The course will explore a variety of types of animation including stop-motion, visual effects, traditional animation, and CG.
VFX105 - Visual Effects & Film StudiesThis course introduces students to the history of film with an emphasis on the role of visual effects, its impact on the image and the story, and the impact of digital technologies on film production and VFX production. Production workflows and pipelines will be introduced along with production roles and responsibilities.
VFX201 - Maya IThis is an intensive introduction to the complexities of working in a 3D application. The first portion of the course will focus primarily on the tools within Maya with interface navigation as a key element. Students will learn through simple and intermediate projects how to work in 3D. Time will then be spent introducing modeling in both NURBS and polygons. After which, students will learn simple texturing and UV unwrapping procedures while gaining understanding of the complexities of UVs. Basic lighting methodology will be covered to ensure that the projects developed in this term can be presented in a professional manner.
VFX202 - Live Action StudiesThis course introduces students to digital photography and film, emphasizing the important relationship between still photography and video. Technical aspects of content and process will be explored from ‘behind the camera’ with the goal of producing ‘usable footage.’ Green screening will be introduced in the latter portion of the course. Time will also be spent in the video-editing suite to ensure that footage is managed and catalogued.
VFX203 - Character DesignThis course introduces students to the design and production of characters for the animation, film, and video game industries. Students will learn the principles of character design, from research to final detailing, while focusing on character development, style, and personality. Students will apply principles and techniques of design and anatomy to achieve expressive, well-developed, appealing characters for both traditional and 3D animation.
VFX204 - Story Boarding & Project PlanningThis course introduces students to the concept of storyboarding for film and animation. Students will learn how to plan for and create clear, concise industry standard storyboards. Students will explore the elements that contribute to the final production of a storyboard, including a 30-second commercial, a television show, a cinematic for computer games, and a feature film. Topics will include conceptual development, pitches, concept and production boards, thumbnail sketches, design, character staging, model sheets, art direction, background (layout) design, and camera positioning.
VFX301 - Environmental Modeling II
In this course students will learn how to design and develop 3D environmental models. Students will learn how to observe real-world environments and then translate their observations into producing detailed interior and exterior environments. Students will also learn to consider staging and environmental mood into the design and structure of the final model. Topical coverage will include effective environment design, interior and exterior environments, creating the illusion of depth, matte painting (fundamentals) camera action and displacement prop, effects, and strategies for creating mood and atmosphere.