Spencer

Ecker

Game Development and Design

Witch's Cauldron

Created using a low-poly to high-poly workflow between Maya and Zbrush respectively, then baked and textured using Substance Painter. Rendered in Marmoset Toolbag. Original Concept by: Cholong Li...

Created using a low-poly to high-poly workflow between Maya and Zbrush respectively, then baked and textured using Substance Painter. Rendered in Marmoset Toolbag. Original Concept by: Cholong Li...

Created using a low-poly to high-poly workflow between Maya and Zbrush respectively, then baked and textured using Substance Painter. Rendered in Marmoset Toolbag. Original Concept by: Cholong Lim https://tinct.artstation.com/

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